I thought that the mini-tutorial happened a bit too slowly. I found myself randomly pushing buttons when I needed to crouch--and finding out that "ctrl" works--only to have it tell me that "c" is to crouch, a few moments later. It'd be nice if they were synced to the places where you first /need/ to perform the actions. The first dumpster you have to jump on top of, it would give you the "jump" mini-tutorial, the first hole in the wall, "crouch" mini-tutorial, and so on.
It bugged me more and more as the game wore on that the weird--but in an endearing way--girl kept beating me to all the places I went. I suppose that's intentional, though, and will be explained later.
...Right?
I think this is an awesome idea for a game. It's like "Assassin's Creed," only without the "assassin" part (which I don't like, anyway.)
peacemakerpatton
Yo. I'm loving this so far, the atmosphere is fantastic, eerie and comforting at the same time. I like the controls a lot actually, as well as the way you have to be active in mantling up. The color scheme is gorgeous too. It's kinda late so I'm not exactly the sharpest knife in the spoon atm but hopefully I'll have useful things to say tomorrow after a second playthrough. Looking forward to the rest of this!