Hi everyone! Somata Conflict (formerly Blood Machine) is well on it's way to completion. Though the amount of work left pales in comparison to what is done, in ways, things are looking very promising.
Here's a list of things implemented thus far:
- Wave Implementation
- Start Menu
- All Abilities and Weapons
- Upgrade Menu for Abilities/Weapons
- Simple Menus
- 3 Enemy Variations
And what's left:
- Level design (9 levels)
- Story writing and design
- Level Select Menu (w/ art)
- 3 "Harder" Enemies (w/ art)
- Upgrade Balancing
- Sound effect finding/editing
The most difficult thing is going to be the level design, but the amount of art that is left for the game is also daunting. I consider the game to be in a Alpha stage, with Beta coming as soon as I design and implement the playable levels.
If you're interested in playtesting, send me a message. Otherwise, follow me @StephanHaldaman on Twitter to keep up to date on release information.