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Sushin00

35 Game Reviews

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I don't see what the big deal is. Putting the wow-factor aside, this game is boring and unoriginal. You can't see if you're moving unless there are words in the frame, and you can't see where the ground is until you're touching it. Besides that, it's just jumping and that's it.
The wow-factor, being the pop-art style, is only so interesting. I personally don't care for it, but apparently it was enough to get people to like this otherwise boring mechanic. Without it I imagine this game resting at 2.5 stars.

Wow...I don't know if you were trying to do something new but it sure as heck didn't work. The combat controls are incredibly awkward seeing as how you can only attack while standing still and your reach appears to be about half your body length, and the boss fight, while putting it early on isn't the worst choice possible, inflating the difficulty/length by giving it a ridiculous amount of health is unacceptable. I have no idea what could have possibly made you think this was a good idea, because it ruined your game that otherwise looks like it's pretty good.

Maybe there is more to this game, or maybe I'm missing something, but I am definitely not wasting my time on a boring, button mashing boss fight to find out.

rhys510 responds:

Theres not too much health XD if you get the best weapon you do 12x the amount of damage and you can kill him really fast that way :P

I really like the idea of a character that can rotate and fall down in a platformer, and it's something I have thought of as a game idea after forgetting to lock rotation on some of my other platformer games. However, the only fun part of this game really is watching the character wiggle and rotate as you jump around. Platforming in and of itself is not fun (for more than a minute), and failure is especially demoralizing when you have to start all the way over.

That said, there seem to be a number of bug "features" in the game (you can stick to walls if you press into them and jump in mid air if you fall off a ledge. And you can essentially wall jump). They don't really hurt the game but I'm almost certain you didn't really intend for them. You can also get outside the level in level 2.

Lastly...the controls are bad. Enter, Arrow keys, and Space. and mouse. This game is simple enough to allow the player to play with a single hand and yet you require not only both hands, but also for the player to move their hand to and from the mouse (during level select).

Overall, the game mechanic simply needs more to interest or engage players in the game. The game in all areas falls pretty weak, in story, mechanics, controls, overall gameplay, even UI.

DarkPrinceVI responds:

All the bugs you mentioned were things I added on purpose. When my friends and I play, we enjoy using those supposed bugs to our advantage. Though I do understand where you are coming from. As for the rest of your review, I can see where you're coming from, any game can be better, though this one will get better. Right now you have played part one which intruduces platform mechanics, while part 2 will have some more,
but first ill remake part one.

I'm impressed by the quality of the game, but the gameplay itself is quite lacking. It's really unfortunate, but this game seems to be a boring copy of RPG gameplay tropes that were never fun in the first place (the map is neat but it's not inherently fun), and narrative is told in the most boring way imaginable. Without a compelling story or hook (a fancy cutscene or even voice overs), there is no reason to play.

I also sense some poor balancing. I would suggest getting a game designer for your next project.

Two things.
1. You can stop your velocity in mid-air by jumping. Seems like a bug to me.
2. I really, really hate how the jump like thing twitches into a different length as the power of the jump increases. It makes timing hard and unsteady.
3. Fun game mechanic but the tired mobile-style game format with short back to back levels doesn't appeal to me.

HeroPunchTeam responds:

Thanks for the feedback... The aiming is now fixed!

I have to say, the most valuable thing about this game is that you have literally made math fun. Congratulations.

Amazingly designed game given the time constraints and theme you had to work with. The 10 second limit helps the game, rather than hurting it as I've seen in many other entries.

I'd like to state to other commenters that Oryx is the same person who made the art for Realm of the Mad God. There is no theft here.

Great puzzle game. Relaxing and not too hard. A little minimalist for my taste but if you're just looking for puzzles to do, this hits the spot.

Woah woah. Give me some time to figure out what's going on before you start hurdling enemies at me. I don't even have a moment to figure out the controls (because you don't even tell me them) before I start having to be a professional pilot.
The shoot key is in a very awkward position, and the fact that it's semi-automatic is pretty pointless. You might as well make it automatic so the player can comfortably hold the key down.
The UI is worthless. I'm dead but it says I have 3/3 lives, and the numbers in the top right are meaningless to me.
And of course, some more sound effects would be nice. Maybe some music. If you can work on all this you have yourself a playable game. Fun? That's going to take even more work.

Didn't play past level 2. Sorry but what I did play was basically a waiting game and was not fun to me.

Game designer. Currently working at Gearbox Software and working on side projects in my free time.

Stephan Haldaman @Sushin00

Age 34, Male

Student

DigiPen

Seattle, Washington

Joined on 1/21/11

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